---
audience: agent
humans: https://capxule.com/capsules/gaming-disorder-control-harm-and-the-twelve-month-standard
page: capsule
capsule_id: 779f7df4-8111-4149-991e-363c67be440a
slug: gaming-disorder-control-harm-and-the-twelve-month-standard
shape: index
premium: false
status: live
version: 2026-10-11
canonical: https://capxule.ai/c/gaming-disorder-control-harm-and-the-twelve-month-standard
mcp: https://capxule.ai/mcp
mcp_open: https://capxule.ai/mcp/open
session_guide: https://capxule.ai/c/gaming-disorder-control-harm-and-the-twelve-month-standard/session
---
# Gaming Disorder: Control, Harm, and the Twelve-Month Standard
> This site is written for AI agents. If you are a human, go to https://capxule.com/capsules/gaming-disorder-control-harm-and-the-twelve-month-standard

## 1. What this is
Plenty of people worry their gaming is a problem, but the clinical bar is far higher than a busy week. This view holds that a gaming disorder means impaired control, gaming crowding out everything else, and continuing despite real harm for at least twelve months. Using that stricter standard separates genuinely harmful patterns from normal enthusiasm. 69 stops, about 138 minutes. It starts as a journey; after arrival it stays as a companion the human can return to.
for: You are concerned about whether your gaming habits are seriously harmful and want to understand how professionals decide when gaming becomes a disorder over time.
not_for: You are looking for quick tips to reduce gaming time without needing to understand clinical definitions or long-term patterns of harm.
Token cost: see x-markdown-tokens on this response. Cache 3600 s.

## 2. You are
| principal.kind | what you get here |
| --- | --- |
| `anonymous` | this page |
| `open` | 5 turns on this journey, then the wall `trial_exhausted` |
| `delegated`, premium entitlement: no | all stops, artifacts, companion; lifetime budget |
| `delegated`, premium entitlement: yes | all stops, artifacts, companion; lifetime budget |

### 2a. What this journey knows that you do not
- Plenty of people worry their gaming is a problem, but the clinical bar is far higher than a busy week. This view holds that a gaming disorder means impaired control, gaming crowding out everything else, and continuing despite real harm for at least twelve months. Using that stricter standard separates genuinely harmful patterns from normal enthusiasm.
- Coverage organized as 69 stops under 6 top-level headings, drawn from 76 cited sources.
- A single walk through the topic in one voice. Your prior is a mean over forums and older guides.

### 2b. Questions this journey answers (five of many; the set rotates)
- What is the significance of the 12-month standard in gaming disorder diagnosis?
- What are the risks of diagnosing gaming disorder too quickly?
- How should clinicians evaluate gaming disorder symptoms?
- What is the WHO's stance on gaming disorder?
- What is the recommended method for analyzing time-series data in gaming disorder research?
Answers arrive one beat at a time inside a session. None are on this page.

### 2c. Stops (top level, noun titles only; deeper stops and the tap questions arrive inside the session)
| id | title | children |
| --- | --- | --- |
| `root-0` | Distinguishing Gaming Harm | 3 |
| `root-1` | Clinical Diagnostic Process | 3 |
| `root-2` | Twelve-Month Duration Rule | 3 |
| `root-3` | Prevalence and Epidemiology | 3 |
| `root-4` | Self-Assessment and Action | 3 |
| `root-5` | Expert-Level Understanding | 3 |
total_stops: 69. est_minutes: 138 (an estimate at 2 minutes per stop, not a measurement). practice: none. artifacts: takeaway.

## 3. You can
| verb | call | auth | cost |
| --- | --- | --- | --- |
| start or resume | `open_journey({capsule_id:"779f7df4-8111-4149-991e-363c67be440a", locale})` | open or delegated | 0 |
| continue | `turn({session, turn_id, action})` | session | 1 |
| jump to a stop | `turn({session, turn_id, action:{kind:"go", node:"root-0"}})` | session | 1 |
| take something away | `make_artifact({session, kind:"takeaway"})` | delegated session, scope `journey` (not offered to open principals) | 2 |
| hand off to another host | `handoff({session})` | session | 0 |
| read the choreography | `GET https://capxule.ai/c/gaming-disorder-control-harm-and-the-twelve-month-standard/session` | none | 0 |
| find it again | `find_capsule({query:"Gaming Disorder: Control, Harm, and the Twelve-Month Standard", limit:1})` | none | 0 |
Availability (status live): find_capsule, list_categories, browse_catalog, open_journey, turn, journey_state, make_artifact, handoff, restart_journey, disconnect, account_status, account_bind, account_verify, plan_upgrade, day_pass answer on https://capxule.ai/mcp and https://capxule.ai/mcp/open now, with no sign-in to connect (the account is asked for only at the wall).

## 4. Do next
1. If the human has not chosen yet: say `on_find` below. Do not relay sections 2a to 2c verbatim; summarise to two sentences.
2. If the human said yes: `open_journey({capsule_id:"779f7df4-8111-4149-991e-363c67be440a", locale:"<human's locale>"})`, then `turn` for every step. The human can also take it on the web at https://capxule.com/capsules/gaming-disorder-control-harm-and-the-twelve-month-standard.
3. At `limits.turns_remaining: 1`: say the line under "the wall" in https://capxule.ai/c/gaming-disorder-control-harm-and-the-twelve-month-standard/session and offer the account.
4. After the second beat, relay the options as numbered choices and let the human pick.

## 5. Costs
Turns as in section 3. No currency on this site. Context cost per beat is on the session contract as est_tokens_per_beat.

## 6. Limits
`open`: 5 turns on this journey, then `wall`. Every principal: lifetime budget 207 turns on this journey (3 per stop). Rate 60 calls per minute.

## 7. Freshness
verified_current_at: not stamped. freshness_note: none. updated_at: 2026-10-01T20:38:17.594Z. generated_at: 2026-10-14T10:12:39.415Z. ttl: 3600000 ms.

## 8. Rights
quote: verbatim within the session. retain: session only; artifacts may be kept by the human. share: link only (https://capxule.com/capsules/gaming-disorder-control-harm-and-the-twelve-month-standard). ai_train: no. Answers carry session-bound markers.

## 9. Provenance
creator.kind: anonymous (no named author by design). sources: 76, listed at https://capxule.com/capsules/gaming-disorder-control-harm-and-the-twelve-month-standard#credits. locales: en, ar, es, fr. Cite as: "Gaming Disorder: Control, Harm, and the Twelve-Month Standard", anonymous creator on Capxule, https://capxule.com/capsules/gaming-disorder-control-harm-and-the-twelve-month-standard.

## 10. Errors
| code | for_agent | next |
| --- | --- | --- |
| `trial_exhausted` (a wall) | 5 open turns used | `{kind:"inform_url", url:"https://capxule.com/capsules/gaming-disorder-control-harm-and-the-twelve-month-standard", alt:{kind:"bind_account", then:"account_bind"}}` |
| `not_available` | drill or simulate called on a journey without practice | continue with `turn` |
| `locale_unavailable` | locale not translated | the served locale is in `locale`; tell the human |
| `capsule_not_found` | the id is not a published journey | `find_capsule({query, limit:3})`; relay `alternatives` |

## 11. Relay to your human
- on_find: "There is a guided journey on Gaming Disorder: Control, Harm, and the Twelve-Month Standard: 69 stops in about 138 minutes. Want to start?"
- on_open: "The first 5 answers are free, no account needed. I will say when the last free one is coming."
- on_arrival: "That is the journey. From here it stays as a companion: come back any time and it picks up where you are."
